Western Hemisphere - Rainbow Six: Siege

Rainbow Six: Siege
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RULES – Rainbow Six: Siege

Standard Settings

1. The default settings specified in these rules can be changed, but only if told to do so by an Official of this Ladder. The staff will support no other agreements, (i.e. verbal, FB, Discord, email). So unless specified otherwise by a match official, these default rules will be followed. The hosting team is responsible for ensuring settings are correct prior to starting the map. Hosting with incorrect settings will result in a forfeit of that map.

2. The Attacker Shield Challenge Option: Applies to all Attacker Shields:

Standard Match Settings

ROUNDS
Number of Rounds: 6
Attacker/Defender Role Swap: 1
Overtime Rounds: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 1
Attacker Unique Spawn: On

HEALTH
Damage Handicap: 100
Friendly Fire Damage: 100
Injured: 20

CHARACTER CONTROL
Sprint: On
Lean: On

DEATH
Death Replay: Disabled

MAPS & MODES
Bank
Chalet
Club House
Consulate
Hereford Base
House
Kafe Dostoyevsky
Kanal
Oregon
Presidential Plane
TDM – Bomb
TDM – Hostage
TDM – Secure Area

GAME MODE & WEATHER SETTINGS
Hostage Death: On
Secure Time Limit: 15
Unsecure Time Limit: 15
Plant Duration: 7
Defuse Duration: 7
Fuse Time: 45
Preparation Phase Duration: 45
Action Phase Duration: 180
Time of the Day: Day
Weather: Sunny / Clear

HUD
HUD: Pro League

ITEM RESTRICTIONS
Shields
Nitro Cells

Competitive Settings

COMPETITIVE MATCH SETTINGS
Time of Day: Day
HUD: Pro League

ROUNDS
Number of Rounds: 10
Attacker/Defender Role Swap: 5
Overtime Rounds: 3
Overtime Score Difference: 2
Overtime Role Change: 1
Objective Rotation Parameter: 2
Objective Type Rotation: Rounds Played
Attacker Unique Spawn: On

PICKS & BANS
Number of Bans: 4
Ban Timer: 30
Pick Phase Timer: 25
6th Pick Phase: On
6th Pick Phase Timer: 20

HEALTH
Damage Handicap: 100
Friendly Fire Damage: 100
Injured: 20

CHARACTER CONTROL
Sprint: On
Lean: On

DEATH
Death Replay: Off

Game Mode Settings

BOMB
Plant Duration: 7
Defuse Duration: 7
Fuse time: 45
Preparation Phase Duration: 45
Action Phase Duration: 180

Bomb – Bank
Bomb – Border
Bomb – Club House
Bomb – Consulate
Bomb – Coastline
Bomb – Oregon
Bomb – Villa

Match Rules
All matches must be played in their entirety unless both teams agree to postpone or cancel the match.

Randomized maps MUST be used. Verbal agreements will not receive staff support.

LAG TEST
A “Lag Test” is not required unless the non-hosting team requests one be completed. This is a test round that doesn’t count and uses the standard game settings that will be used during the match. For the lag test, a map that is not scheduled for play must be used. If the game lags during this test, a new host must be chosen. If both teams cannot agree on an acceptable host, a ticket must be submitted by both teams to cancel the match.

DELAY
Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

HOSTING RULES
The higher ranked team on the ladder will host first map. The lower ranked team will host second map. Hosting will alternate between both teams until the final map in which the team with the most combined round wins from all prior maps will host the final map. In the event of both teams being unranked the team with the Team ID closest to 1 will serve as the higher ranked team. In the event of combined tied rounds the team who is closest to #1 on the ladder will host the final map. The team that is not hosting gets to choose which side to start on.

DISCONNECTION CLARIFICATION
The preparation phase is included in the first 30 seconds of the game.

EXPLOIT CLARIFICATION
Using Castle Armor Panel with Deployable Shield is a loss of that round for the Defenders.

NEW OPERATORS
The New Operators are allowed for use at this time.

DEFENSE LOCATIONS
In the event a game has to be ended and restarted, a team may not choose the same Defend point on their next defense attempt if they successfully defended it. For example, if a team successfully defends Master Bedroom on House and the game has to be restarted, that team may not choose that location on their next defense attempt. Violation will result in the loss of that round.

ResultMatch Date