GTA Online - Stunt Races
Welcome!
This is a World Wide Ladder. There are no individual regions specified. Please feel free to join a team, or create one, and get into the competition!
Players are advised to include their
Rockstar Social Club / PlayStation / Xbox Gamertag within their team profile to assist players finding each other.
To ensure both fairness and genuine activity, a Team may consist of up to 20 players. Of those members, only the required number of players for the match need to play at a time. Both teams must field the same number of players for the match to be valid.
Gamertags are case sensitive. Please ensure you include the correct handle within your team profile.
Setting Up a Private Stunt Race
1. One player (the host) must create an
Invite Only Session.
2. Once in the session, open the Pause Menu ? Online ? Jobs ? Host a Job.
3. Select
Stunt Race and choose the agreed-upon stunt race map.
4. Set the desired options (number of laps, vehicle class, etc.).
5. Invite all opposing players to the job using the in-game invite system.
6. Once everyone has joined and is ready, the host starts the match.
Best of 3 Matches
The player or team that finishes in the highest position wins the map. The first player/team to win 2 out of 3 maps wins the match.
Mode & Maps
Stunt Races
All standard Rockstar Stunt Race maps are allowed. Both teams must agree on the specific stunt race map before starting. If no agreement is reached, the host may choose from the available list.
MATCH SETTINGS
General Settings
Game Mode: Stunt Race
Map: Mutually agreed Stunt Race map
Laps: Must be agreed upon before the match
Vehicle Class: Must be agreed upon (or Open if both teams agree)
Session Type: Invite Only
Traffic: Disabled
Wanted Level: Disabled
Match Format
Number of Games: Best of 3
Win Condition: First player/team to win 2 maps
Map Win Condition: Highest finishing position
SCORING SYSTEM
Standard Stunt Race scoring applies (finishing position determines the winner of the map).
In the event of a major interruption or disputed finish, the map may be replayed at the admin’s discretion.
Vehicle Restrictions
Vehicles must match the agreed vehicle class for the race. Using a vehicle outside the agreed class will result in a forfeit of that map.
In-Game Restrictions
Griefing / Trolling: Intentionally blocking, ramming outside of normal racing contact, or delaying the race is not allowed.
Stream Sniping: Not allowed. Players caught intentionally stream sniping will forfeit the map.
Exploits / Glitches: Use of known game-breaking exploits or glitches is not allowed. Matches involving exploits may be replayed or forfeited depending on severity.
Leaving Early: Leaving a race early without agreement will result in a map loss.
MATCHES & POINTS
Just for participating, you will receive
1 point for every successfully completed map. A win awards
3 points to the winning player/team. The goal is to accumulate more points than every other team on the ladder.
HOSTING
The hosting player is responsible for creating the Invite Only session, selecting the correct stunt race map and settings, and ensuring everything is correct before starting. Hosting with incorrect settings will result in a forfeit of that map.
DELAY BETWEEN MAPS
Teams may not delay the match for more than
5 minutes between each map.
TIE GAME
If a map ends in a draw or is interrupted, the map will be replayed with the same settings and map.
LAG / CONNECTION ISSUES
If a player experiences severe lag or disconnects, the affected team must finish the race if possible. Proof (video showing high ping or disconnect) must be submitted via support ticket within 30 minutes of match completion for review. The ladder admin will make the final decision on whether the map is replayed or stands.
DISCONNECTIONS
If a player disconnects early in the race, the map may be restarted if both teams agree.
If a player disconnects later in the race, the remaining players must continue. The disconnected player may rejoin if possible.
If a team fully leaves the match without attempting to continue, they forfeit the map.
NO SHOWS
A team has
10 minutes from the scheduled match time to have all required players ready and in the Invite Only session. Failure to do so will result in a forfeit.
If a team does not show, the opposing team must submit a support ticket within
45 minutes of the scheduled time with proof (screenshot of empty session or chat) to claim the no-show win.