Marvel Rivals - Doom Match
Welcome!
This is a World Wide Ladder. There are no individual regions specified. Please feel free to join a team, or create one, and get into the competition!
Players are advised to include their
PlayStation / Xbox / PC Display Name within their team profile to assist players finding each other.
To ensure both fairness and genuine activity, a Team may consist of up to 20 players. Of those members, only the required number of players for the match need to play at a time.
Display names are case sensitive. Please ensure you include the correct name within your team profile.
Setting Up a Custom Match
1. One player (the host) must create a
Custom Game / Private Match.
2. Set the mode to
Doom Match (or Free-for-All if listed under that name).
3. Set the desired player count.
4. Disable fill / random players so only invited players can join.
5. Invite all opposing players using the in-game invite system or party.
6. Once everyone has joined and is ready, the host starts the match.
Best of 3 Matches
The player with the highest score (eliminations) at the end of the match wins the map. The first player to win 2 out of 3 maps wins the series.
Mode & Maps
Doom Match
All standard Doom Match / Free-for-All maps currently available in the game are allowed. Both players must agree on the map before starting, or use the game’s random selection if preferred.
MATCH SETTINGS
General Settings
Game Mode: Doom Match / Free-for-All
Player Count: Must be agreed upon
Map: Mutually agreed or standard Doom Match map
Fill: Disabled
Cross-Play: Allowed (unless both players agree to disable it)
Match Format
Number of Games: Best of 3
Win Condition: First player to win 2 maps
Map Win Condition: Highest elimination count at the end of the timer or first to the kill limit
SCORING SYSTEM
Standard Doom Match scoring applies (1 point per elimination).
The player with the highest elimination total at the end of the match wins the map.
Hero Restrictions
All heroes are allowed unless both players agree to specific bans before the match.
In-Game Restrictions
Teaming: Strictly forbidden. Any evidence of players working together will result in both players forfeiting the match and potential removal from the ladder.
Stream Sniping: Not allowed. Players caught intentionally stream sniping will forfeit the map.
Exploits / Glitches: Use of known game-breaking exploits or glitches is not allowed. Matches involving exploits may be replayed or forfeited depending on severity.
Leaving Early: Leaving a match early without agreement will result in a map loss.
MATCHES & POINTS
Just for participating, you will receive
1 point for every successfully completed map. A win awards
3 points to the winning player. The goal is to accumulate more points than every other player on the ladder.
HOSTING
The hosting player is responsible for creating the Custom Game, selecting the correct settings, and ensuring everything is correct before starting. Hosting with incorrect settings will result in a forfeit of that map.
DELAY BETWEEN MAPS
Players may not delay the match for more than
5 minutes between each map.
TIE GAME
If a map ends in a draw, the map will be replayed with the same settings.
LAG / CONNECTION ISSUES
If a player experiences severe lag or disconnects, the match should be finished if possible. Proof (video showing high ping or disconnect) must be submitted via support ticket within 30 minutes of match completion for review. The ladder admin will make the final decision on whether the map is replayed or stands.
DISCONNECTIONS
If a player disconnects early in the match, the map may be restarted if both players agree.
If a player disconnects later in the match, the remaining players must continue. The disconnected player may rejoin if possible.
If a player leaves the match without attempting to continue, they forfeit the map.
NO SHOWS
A player has
10 minutes from the scheduled match time to be ready and in the Custom Game lobby. Failure to do so will result in a forfeit.
If a player does not show, the opposing player must submit a support ticket within
45 minutes of the scheduled time with proof (screenshot of empty lobby or chat) to claim the no-show win.