RULES - Overwatch 2
Any settings not listed below should be left in the default selections.
Server: Must be played in the same region as the Challenge Option region.
All: Kill Cam Disabled
All: Skins Disabled
All: Game Mode Start – Manual
Hero Roster: Disable any heroes not currently available in Competitive Play
“Invite Only” must be selected within the Custom Game Lobby.
Control – Nepal
Escort – Route 66, Watchpoint: Gibraltar, Havana
Hybrid – Hollywood, King’s Row, Eichenwald
Assault – Hanamura, Temple of Anubis, Volskaya Industries
Control – Lijiang Tower, Busan
Control – If teams are tied after the completed match, the last remaining Control map will be played and hosted by the losing team from Map 5.
The challenging team at match time will host the first map. The challenged team will host the tie breaker if required.
The first team to win 3 out of 5 games, wins the match.
Game Mode / Map Pool Order cannot be changed.
The challenged team picks 2nd, 4th, and 5th maps.
Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.
Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. If a player changes teams after the first kill, the offending team will forfeit the map.
The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.
Both teams must report scores.