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How the Competition Points Work
Winner: 3 points
Loser: 1 point
Each point gets you, or your team, a little further up the ladder. The more you compete, the better you do, the higher your score! At the end of the season, qualifying top teams will enter playoffs leading to a championship to decide who gets bragging rights and potential prizes!
Global General Settings
Any setting not listed below should not be changed from its default state within the private match lobby. The Global Settings are to be used for all Game modes unless otherwise specified in the game rules section of that particular game.
The hosting team is responsible for setting up a lobby match with the correct settings and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode. Please refer to the Penalties Section of this rules page.
Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used. The Host should set their party player limit to match the number of players for the specified match.
(Example: Player Limit 8 for a 4 vs 4 match.)
Host and Side Choice for each Game: The Challenging Team at match time must host the first game. The Defending Team will host the second game. This will alternate until a tie breaker game is required. The team with the higher combined rounds won for all games leading up to the tie breaker in that match will host the tie breaker game.
Procedure: Hosting Players should create the Custom Game. As the hosting Team changes over the course of a Match, the new hosting Player should leave the Custom Game and create a new one. A “lag test” should be performed before the start of each game to ensure all players have an acceptable player to player connection.
Lag Test: A “Lag Test” is a round set to the lowest time value in order to “Test for Lag”.
Finish Games: If a player’s connection to the server becomes unreasonable during a game, the Game must still be played. The lag incident should be reported to AFBN support immediately following that game.
Incorrect Ending: If the Host incorrectly ends a Game, their Team may Forfeit the Game.
Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. If a Match is played before the scheduled time, it will not be considered a warm-up and will count as the official results.
Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a A Few Bad Newbies support. Teams may delay a Match between Games for up to five minutes. After five minutes of delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.
Minimum Required Players: Teams may only be short handed by one player in order to start a Competitive Match. A Team will Forfeit the Match if they are missing more than one player than the match specifies by 15 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
Disconnections: All games must be restarted if a Player disconnects in the first 30 seconds and before the first kill. If a player disconnects from a game after the first 30 seconds, the round should be completed. If the player who times out is on the hosting team, the host should end the game. If the player is on the non hosting team, the team should switch sides or leave the game to have match ended.
Normal Boundaries: Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.
Outside Players/Spectators: After a Custom Game has been created, only eligible Players on the two Teams and Staff members may be invited/join. If an ineligible Player joins a Game, the Game must be ended if the player affects the game and/or doesn’t leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Game, they will Forfeit the Game.
Settings: For All Games, the hosting team will forfeit all rounds where the incorrect setting(s) affected the game. If a game is hosted out of order, the hosting team will forfeit that game that was played out of order. For example, if Search and Destroy – Strike on Call of Duty is the second game and played as the first game, the hosting team will forfeit Search and Destroy – Strike. The first game will need to be played.
Restricted Items: Use of any listed restricted item(s) will result in the loss of the round(s) the item(s) were used in if it affected game play.
Premature Game Ending: Teams that force the game to end prematurely by player(s) switching teams, leaving the game, inviting outside players, and/or the host ending the game may result in the loss of the round and/or game.
Equipment: Players may not use a Turbo controller, or a Button Macro controller. Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons. The team using the ineligible equipment will forfeit that games of the match it was used on.
IP Flooding (DDoS Attacks): Performing or assisting with a DDoS attack of your opponent will result in immediate disqualification of that team. All players on that team will be permanently banned from A Few Bad Newbies website.
Evading a Tournament or Severe Site Ban: Any player found evading a severe site ban or one related to Online Competition will be disqualified from this Ladder.
Account Recovering XBL or PC or PSN Accounts: Tournament participants are forbidden to allow others to play in this competition in place of them by sharing XBL or PC or PSN accounts. The offending the team forfeit the entire match. The offending players will be suspended from the site for up to thirty (30) days.
Modified Console/Hacks/Mods: Use of a modified/jail broken console, in game hacks, and/or mods will result in the immediate disqualification of that team. The player(s) using the modified console, hacks, and/or mods will be suspended from A Few Bad Newbies indefinitely. The rest of the team will be suspended for up to ninety (90) days.
Lack of Cooperation: Failing to comply with Support Staff’s directions and/or requests may result in the forfeit of round(s), a map, or the entire match. Verbal or written abuse of a staff member will result in a suspension from A Few Bad Newbies for up to thirty (30) days.
Failure to Report a Match: Any team leader/captain that fails to report their tournament match within ten (10) minutes after the conclusion of their match or upon receiving notification from support staff to do so, may be suspended from the site for up to twenty-four (24) hours.
Warnings: Officials may issue a Warning for infractions including, but not limited to, the use of profane words or phrases, discussion of controversial religious topics, threats/implied violence, lack of punctuality, and failure to follow AFBN staff instructions. All warnings and penalties are given to the team, not the individual player. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty.
Penalties: After a maximum of three (3) warnings, post-warning penalties, including but not limited to the following, may be enforced: A Game Forfeit, a Match Forfeit, and a Site Ban for a specified duration. Penalties may also be combined with other penalties.
Disqualification: Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remainder of the Ladder being enforced. Examples of behavior or actions that could result in this are physical acts violence, cheating, collusion/manipulating the bracket, hate speech, and/or harassment.
Double Forfeit: If a Match is not played and neither Team submits a Ticket requesting the Forfeit win, or both Teams otherwise Forfeit a Game/Match, the Game/Match will be deemed a draw.
Additional Input by Admin
Everyone talks smack, it’s Online Gaming. We get it! But, the use of Racial Slurs or Hate Speech or anything of the like will result in first a WARNING, and then an immediate IP Ban from our Ladder if it continues. Keep that sh*t away from us. But most importantly, let’s all have fun! And kick butt while we do it!