Apex Legends - Lockdown - 3v3, 6v6

Apex Legends
  • 0 Competitors
  • Points
  • Teams (3 vs 3)
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Apex Legends - Lockdown




Welcome!
This is a World Wide Ladder. There are no individual regions specified. Please feel free to join a team, or create one, and get into the competition!

Players are advised to include their Origin / EA App / PlayStation / Xbox Gamertag within their team profile to assist players finding each other.

To ensure both fairness and genuine activity, a Team may consist of up to 20 players. Of those members, only the required number of players for the match need to play at a time. Both teams must field the same number of players for the match to be valid.

Gamertags are case sensitive. Please ensure you include the correct handle within your team profile.

Setting Up a Custom Match
1. One team must create a Custom Game.
2. Go to the Lobby and click the Custom Game tab.
3. Set the mode to Lockdown (or Mixtape ? Lockdown if required).
4. Set the desired team size (recommended competitive formats: 3v3 or 6v6).
5. Invite all players using the in-game invite system.
6. Once everyone has joined, the host starts the match.

Best of 3 Matches
The team that captures and holds the majority of the zones or reaches the score limit first wins the map. The first team to win 2 out of 3 maps wins the match.

If a map ends in a draw, the map will be replayed.

Mode & Maps
Lockdown
All Lockdown maps currently available in the game are allowed. Both teams must agree on the map before starting. If no agreement is reached, the map will be chosen randomly by the game.

MATCH SETTINGS
General Settings
Game Mode: Lockdown
Team Size: 3v3 or 6v6 (must be agreed upon before the match)
Map: Any current Lockdown map (mutually agreed)
Fill Teammates: Disabled
Allow Spectators: Team Only

Match Format
Number of Games: Best of 3
Win Condition: First team to win 2 maps
Map Win Condition: Highest score / control of the majority of zones at the end of the timer or when the score limit is reached

SCORING SYSTEM
Standard Lockdown scoring applies (capturing and holding zones awards points over time).
The team with the higher score at the end of the match wins the map.

Legend Restrictions
All legends are allowed unless both teams agree to specific bans before the match. Legend bans must be agreed upon before loading into the match.

Weapon & Loot Restrictions
All weapons and attachments currently available are allowed. No custom loot pool restrictions unless both teams agree beforehand.

In-Game Restrictions
Third Party / Stream Sniping: Not allowed. Teams caught intentionally stream sniping will forfeit the map.
Teaming: Strictly forbidden. Any evidence of two teams working together will result in both teams forfeiting the match and potential removal from the ladder.
Exploits / Glitches: Use of known game-breaking exploits or glitches is not allowed. Matches involving exploits may be replayed or forfeited depending on severity.

MATCHES & POINTS
Just for participating, you will receive 1 point for every successfully completed map. A win awards 3 points to the winning team. The goal is to accumulate more points than every other team on the ladder.

HOSTING
The hosting team is responsible for creating the Custom Game and ensuring all settings are correct before starting. Hosting with incorrect settings will result in a forfeit of that map.

DELAY BETWEEN MAPS
Teams may not delay the match for more than 5 minutes between each map.

TIE GAME
If a map ends in a draw, the map will be replayed with the same settings and legend pool.

LAG / CONNECTION ISSUES
If a player experiences severe lag or disconnects, the affected team must finish the map. Proof (video showing ping spikes or disconnect) must be submitted via support ticket within 30 minutes of match completion for review. The ladder admin will make the final decision on whether the map is replayed or stands.

DISCONNECTIONS
If a player disconnects early in the match, the map may be restarted if both teams agree.
If a player disconnects later in the match, the remaining players must continue. The disconnected player may rejoin if possible.
If a team fully leaves the match without attempting to continue, they forfeit the map.

NO SHOWS
A team has 10 minutes from the scheduled match time to have all required players ready and in the Custom Game lobby. Failure to do so will result in a forfeit.

If a team does not show, the opposing team must submit a support ticket within 45 minutes of the scheduled time with proof (screenshot of empty lobby or chat) to claim the no-show win.
ResultMatch Date