Fortnite - Battle Royale - Trios

Fortnite
  • 0 Competitors
  • Points
  • Teams (3 vs 3)
NamePointsGPWLW%StreakIdle

Fortnite - Battle Royale (Trios)




Welcome!
This is a World Wide Ladder. There are no individual regions specified. Please feel free to join a team, or create one, and get into the competition!

Players are advised to include their Epic Games Display Name within their team profile to assist players finding each other.

To ensure both fairness and genuine activity, a Team may consist of up to 20 players. Of those members, only three players are required to play at a time. Both teams must field the same number of players for the match to be valid.

Epic Display Names are case sensitive. Please ensure you include the correct name within your team profile.

Setting Up a Custom Match
1. One team must create a Custom Match or use Tournament Mode if available.
2. Set the game mode to Battle Royale - Trios.
3. Disable Fill / Matchmaking so only invited players can join.
4. Invite all players using the in-game invite system or Epic party.
5. Once everyone has joined and is ready, the host starts the match.

Best of 3 Matches
The team with the most total points at the end of the session wins that map. Points are calculated using Placement + Eliminations. If there is a tie in total points, the team with the highest elimination count wins the map. The first team to win 2 out of 3 maps wins the match.

Mode & Maps
Battle Royale – Trios
The current Battle Royale map will be used. All standard Battle Royale rules apply unless otherwise stated below.

MATCH SETTINGS
General Settings
Game Mode: Battle Royale
Squad Size: Trios (3 players)
Fill: Disabled
Building: Enabled (standard Build mode)
Allow Spectators: Team Only or Disabled (must be agreed upon)

Match Format
Number of Games: Best of 3
Win Condition: Highest total points (Placement + Eliminations)
Tiebreaker: Highest total eliminations

SCORING SYSTEM
Placement Points:
1st Place: 12 points
2nd Place: 9 points
3rd Place: 7 points
4th Place: 5 points
5th–6th Place: 4 points
7th–8th Place: 3 points
9th–10th Place: 2 points
11th–15th Place: 1 point
16th–100th Place: 0 points

Elimination Points: +1 point per elimination (shared across the team)

Restrictions
All weapons, items, and vehicles currently available in the standard Battle Royale playlist are allowed.
No custom loadouts or creative restrictions unless both teams agree beforehand.

In-Game Restrictions
Teaming: Strictly forbidden. Any evidence of two teams working together will result in both teams forfeiting the match and potential removal from the ladder.
Stream Sniping: Not allowed. Teams caught intentionally stream sniping will forfeit the map.
Exploits / Glitches: Use of known game-breaking exploits or glitches is not allowed. Matches involving exploits may be replayed or forfeited depending on severity.
Third-Partying Rules: Standard Battle Royale third-partying is allowed as part of the game.

MATCHES & POINTS
Just for participating, you will receive 1 point for every successfully completed map. A win awards 3 points to the winning team. The goal is to accumulate more points than every other team on the ladder.

HOSTING
The hosting team is responsible for creating the Custom Match and ensuring all settings are correct before starting. Hosting with incorrect settings will result in a forfeit of that map.

DELAY BETWEEN MAPS
Teams may not delay the match for more than 5 minutes between each map. A map is defined as one full Battle Royale game from drop to end of match.

TIE GAME
If a map ends in a total points tie, the map will be replayed with the same settings.

LAG / CONNECTION ISSUES
If a player experiences severe lag or disconnects, the affected team must finish the map. Proof (video showing ping spikes or disconnect) must be submitted via support ticket within 30 minutes of match completion for review. The ladder admin will make the final decision on whether the map is replayed or stands.

DISCONNECTIONS
If a player disconnects early in the match (before first storm circle closes and before any eliminations), the map may be restarted if both teams agree.
If a player disconnects later in the match, the remaining players must continue. The disconnected player may rejoin if possible.
If a team fully leaves the match without attempting to continue, they forfeit the map.

NO SHOWS
A team has 10 minutes from the scheduled match time to have all required players ready and in the Custom Match lobby. Failure to do so will result in a forfeit.

If a team does not show, the opposing team must submit a support ticket within 45 minutes of the scheduled time with proof (screenshot of empty lobby or chat) to claim the no-show win.
ResultMatch Date