Tekken 8 - Competitive 1v1
Welcome!
This is a World Wide Ladder. There are no individual regions specified. Please feel free to join and get into the competition!
Players are advised to include their
PlayStation / Xbox / PC Display Name within their profile to assist players finding each other.
This is a
1v1 ladder. Each match is between two individual players.
Display names are case sensitive. Please ensure you include the correct name within your profile.
Setting Up a Private Match
1. One player (the host) must create a
Player Match or
Private Lobby.
2. Set the match type to
Versus / Ranked rules.
3. Set the round format as agreed (see Match Format below).
4. Invite the opponent using the in-game invite system or party.
5. Once both players have joined and are ready, the host starts the match.
Best of 3 / Best of 5 Sets
Matches are played as
Best of 3 sets by default (first to 2 set wins).
Players may agree to play
Best of 5 (first to 3 set wins) before the match begins.
A set is won by winning 2 out of 3 rounds (standard Tekken rules).
Mode & Stages
Competitive 1v1
All standard stages are allowed. Players may agree on stage selection or use random stage select.
MATCH SETTINGS
General Settings
Game Mode: Versus / Player Match
Format: 1v1
Rounds: Best of 3 rounds per set (standard)
Sets: Best of 3 sets (default) or Best of 5 (if agreed)
Stage Select: Random or mutually agreed
Cross-Play: Allowed
Match Format
Number of Sets: Best of 3 (default) or Best of 5 (if both players agree)
Win Condition: First player to win the required number of sets
SCORING SYSTEM
Standard Tekken 8 competitive scoring applies.
The player who wins the majority of sets wins the match.
Character Restrictions
All characters are allowed.
Players select their character at the start of the match. Double-blind character selection is recommended if both players agree.
No character bans unless both players agree beforehand.
In-Game Restrictions
Stream Sniping: Not allowed. Players caught intentionally stream sniping will forfeit the match.
Exploits / Glitches: Use of known game-breaking exploits or glitches is not allowed. Matches involving exploits may be replayed or forfeited depending on severity.
Leaving Early: Leaving a match early without agreement will result in a forfeit.
Plugging: Intentionally disconnecting to avoid a loss is strictly forbidden and may result in removal from the ladder.
MATCHES & POINTS
Just for participating, you will receive
1 point for every successfully completed match. A win awards
3 points to the winning player. The goal is to accumulate more points than every other player on the ladder.
HOSTING
The hosting player is responsible for creating the Private Match / Player Match and ensuring all settings are correct before starting. Hosting with incorrect settings will result in a forfeit of that match.
DELAY BETWEEN SETS
Players may not delay the match for more than
3 minutes between sets.
TIE GAME
If a set ends in a draw (rare), the set will be replayed.
LAG / CONNECTION ISSUES
If a player experiences severe lag or disconnects, both players should attempt to finish the set if possible. Proof (video showing high ping or disconnect) must be submitted via support ticket within 30 minutes of match completion for review. The ladder admin will make the final decision on whether the set or match is replayed or stands.
DISCONNECTIONS
If a player disconnects early in a set, the set may be restarted if both players agree.
If a player disconnects later in the set, the remaining player wins the set by default unless both agree to restart.
Intentional disconnects (plugging) will result in a forfeit of the match.
NO SHOWS
A player has
10 minutes from the scheduled match time to be ready and in the Private Match lobby. Failure to do so will result in a forfeit.
If a player does not show, the opposing player must submit a support ticket within
45 minutes of the scheduled time with proof (screenshot of empty lobby or chat) to claim the no-show win.